Search results
Results From The WOW.Com Content Network
A polymorphic engine (sometimes called mutation engine or mutating engine) is a software component that uses polymorphic code to alter the payload while preserving the same functionality. Polymorphic engines are used almost exclusively in malware , with the purpose of being harder for antivirus software to detect.
Polymorphic algorithms make it difficult for such software to recognize the offending code because it constantly mutates. Malicious programmers have sought to protect their encrypted code from this virus-scanning strategy by rewriting the unencrypted decryption engine (and the resulting encrypted payload) each time the virus or worm is propagated.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
The Smeg Virus Construction Kit (or SMEG) is a polymorphic engine written by virus writer Chris Pile, known as The Black Baron. SMEG is an acronym for Simulated Metamorphic Encryption Generator. SMEG is an acronym for Simulated Metamorphic Encryption Generator.
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems.
Interest in polymorphic type systems developed significantly in the 1990s, with practical implementations beginning to appear by the end of the decade. Ad hoc polymorphism and parametric polymorphism were originally described in Christopher Strachey's Fundamental Concepts in Programming Languages, [5] where they are listed as "the two main classes" of polymorphism.
The term ‘Cartesian genetic programming’ first appeared in 1999 [2] and was proposed as a general form of genetic programming in 2000. [3] It is called ‘Cartesian’ because it represents a program using a two-dimensional grid of nodes. [4] Miller's keynote [5] explains how CGP works.