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An official sequel was released in 1978, Super Breakout, which eventually became the pack-in game for the Atari 5200 console in 1982. Super Breakout introduced multiple balls in play at once, which became a common feature in the genre. In 1986 the Breakout concept found new legs with Taito's Arkanoid, which
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Last week, we brought you a preview of Super Bunny Breakout, Atari and Zynga's upcoming Breakout game on iPhone and iPad. Now that we've had a chance to go hands-on with the final product, we've ...
[4]: 26 Video Pinball uses a micro-controller and a small amount of RAM rather than the "Pong on a chip" IC's that had been used in the slew of pong machines Atari Inc. had been releasing. Pinball was played primarily with the side bumper buttons, and Breakout and Basketball with the dial and top buttons.
Breakout, an influential 1976 arcade game by Atari, and later home versions Breakout clone , a video game with gameplay similar to the original Breakout Breakout (magazine) , a gaming magazine first published in 1981
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Gameloft's Block Breaker 3 Unlimited has recently been re-released as Block Breaker 3 Free+, and frankly, it's what Atari's Breakout Boost on iOS could have been ... but wasn't.