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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  3. Game on: The surprising potential health benefits of online ...

    www.aol.com/game-surprising-potential-health...

    Longtime gamer Daniel van der Linden, an expert with the online gaming site The Game Room (thegameroom.org), believes that “many people are drawn to video games because they allow you to briefly ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  6. 5 health benefits of playing video games - AOL

    www.aol.com/article/2016/09/12/5-health-benefits...

    Some may think of gamers as lazy, but there is actually tons of physical and cognitive health benefits to playing video games.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story.

  8. Gen Alpha and Gen Z video gamers face a new threat that ... - AOL

    www.aol.com/finance/gen-alpha-gen-z-video...

    Despite the risks, parents also cite definite benefits to their child playing video games, including enhancing spatial reasoning and social skills and giving their kid a community they can feel ...

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The dynamic combination of intrinsic and extrinsic motivators is a powerful force [22] which, if educational contexts can adapt from video games, may increase student motivation, and student learning. Some of the potential benefits of successful gamification initiatives in the classroom include: giving students ownership of their learning [28]