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LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
In addition, notes Manos, research also shows that, through the use of attention control and reward processing, gaming can positively affect a person’s brain plasticity — i.e., its ability to ...
Mental health has become an often-underlooked casualty of these turbulent times. Reports of anxiety and depression among U.S. adults have spiked nearly threefold since the coronavirus pandemic ...
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
Such games increase one's heart rate to the level of aerobics exercise and result in significant improvements in mental faculties such as math and recall memory. [79] Playing video games is one of the most common mediums of play for children and adults today. There have been mixed reviews on the effects of video games.
Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
Cheryl K. Olson is a health and behavior researcher. She has done work researching the influence of media on childhood development and psychological well-being, and focuses on the relationship between childhood use of video games and violent behavior.