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  2. Circle time - Wikipedia

    en.wikipedia.org/wiki/Circle_Time

    Circle time in the United States is a less formal program. Childcare centers often have one, two, or three group gatherings a day that are referred to as "Circle Time." During this time, the children sit in a circle (usually on a rug) and the teacher may read a book aloud, lead a sing-along, or engage the children in a discussion.

  3. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...

  4. Child development stages - Wikipedia

    en.wikipedia.org/wiki/Child_development_stages

    6 years At this age, until age 7, the adult muscle activation pattern in walking is complete. Leads to head control and trunk coordination while walking, by at least age 8. Mechanical energy transfer exists; Copies a diamond; Knows right from left and number of fingers; Fluent speech 7 years Hand-eye coordination is well developed. Has good ...

  5. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    In recent years, early childhood education [4] has become a prevalent public policy issue, as funding for preschool and pre-K is debated by municipal, state, and federal lawmakers. [ 5 ] [ 6 ] [ 7 ] Governing entities are also debating the central focus of early childhood education with debate on developmental appropriate play versus strong ...

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  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.