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  2. Body percussion - Wikipedia

    en.wikipedia.org/wiki/Body_percussion

    Body percussion is used extensively in music education, because of its accessibility—the human body is the original musical instrument and the only instrument that every student possesses. [6] Using the body in this manner gives students a direct experience of musical elements, such as beat , rhythm , and metre and helps a student internalise ...

  3. Clapping - Wikipedia

    en.wikipedia.org/wiki/Clapping

    Clapping hand. A clap is the percussive sound made by striking together two flat surfaces, as in the body parts of humans or animals. Humans clap with the palms of their hands, often quickly and repeatedly to express appreciation or approval (see applause), but also in rhythm as a form of body percussion to match the sounds in music, dance, chants, hand games, and clapping games.

  4. Orff Schulwerk - Wikipedia

    en.wikipedia.org/wiki/Orff_Schulwerk

    The Orff Approach of music education uses very rudimentary forms of everyday activity for the purpose of music creation by music students. The Orff Approach is a "child-centered way of learning" music education that treats music as a basic system like language and believes that just as every child can learn language without formal instruction so can every child learn music by a gentle and ...

  5. Music education for young children - Wikipedia

    en.wikipedia.org/wiki/Music_education_for_young...

    Activities and classes can start as early as prenatally or newborn [3] and in private education, music programs are often integrated in as early as preschool. Early childhood music education in public school settings widely varies, but music programs have been established in some schools starting in kindergarten even in remote areas.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

  7. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]