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  2. ISO 13406-2 - Wikipedia

    en.wikipedia.org/wiki/ISO_13406-2

    Three distinct types of defective pixels are described: Type 1 = a hot pixel (always on, being colour white) Type 2 = a dead pixel (always off, meaning black) Type 3 = a stuck pixel (one or more sub-pixels (red, blue or green) are always on or always off) The table below shows the maximum number of allowed defects (per type) per 1 million pixels.

  3. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.

  4. Talk:Stuck pixel - Wikipedia

    en.wikipedia.org/wiki/Talk:Stuck_pixel

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  5. ‘Army of the Dead’ Viewers Question Dead Pixels on Screens

    www.aol.com/army-dead-viewers-dead-pixels...

    If you happened to watch Zack Snyder’s “Army of the Dead” this weekend, you might have noticed something was not quite right. You weren’t alone — quite a few Twitter and Reddit users ...

  6. Dead Space - Wikipedia

    en.wikipedia.org/wiki/Dead_Space

    A prequel to Dead Space 2 released in 2010, Dead Space Ignition is an action puzzle video game which follows Franco Delille, an engineer who witnesses the initial Necromorph outbreak on the Sprawl. The ending of Ignition directly sets up the opening of Dead Space 2 , where Delille is ordered to find and free Isaac Clarke from an EarthGov asylum ...

  7. Defective pixel - Wikipedia

    en.wikipedia.org/wiki/Defective_pixel

    Close-up of an LCD, showing a dead green subpixel as a black rectangle. A defective pixel or a dead pixel is a pixel on a liquid crystal display (LCD) that is not functioning properly. The ISO standard ISO 13406-2 distinguishes between three different types of defective pixels, [1] while hardware companies tend to have further distinguishing ...

  8. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...

  9. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.