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In 2002 Fisher-Price introduced the Kasey the Kinderbot (pictured center, voiced by Kamala Kruszka) Educational line of toys that was capable of teaching 40 learning skills to pre-schoolers including basic math, reading, and science. [4] Kasey has moving eyes, head, waist, arms and hands all of which are coordinated to its voice and LCD display ...
LeapFrog Enterprises, Inc. is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning products and related content for the education of children from infancy through grade school. The company was founded by Michael Wood and Robert Lally in 1994.
An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
GeoSafari. GeoSafari is a product line of technological educational toys, including the GeoSafari electronic teaching aid, GeoSafari Globe, and the Phonics Lab, owned by Educational Insights, Inc. [1] GeoSafari is an electronic self-teaching device created by brothers Burton and Stanley Cutler, who founded Educational Insights, Inc. in 1962. [2]
The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math.This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read ...
Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce ...
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