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  2. Visual merchandising - Wikipedia

    en.wikipedia.org/wiki/Visual_merchandising

    Visual merchandising is the practice in the retail industry of optimizing the presentation of products and services to better highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.

  3. Merchandising - Wikipedia

    en.wikipedia.org/wiki/Merchandising

    In retail commerce, visual display merchandising means merchandise sales using product design, selection, packaging, pricing, and display that stimulates consumers to spend more. This includes disciplines and discounting , physical presentation of products and displays, and the decisions about which products should be presented to which ...

  4. Immersive design - Wikipedia

    en.wikipedia.org/wiki/Immersive_design

    Immersive design (Experimental Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.

  5. Product placement - Wikipedia

    en.wikipedia.org/wiki/Product_placement

    In a recognition test audiovisual was still remembered the best but audio placements were remembered second best and visual placements were remembered third best. [177] As indicated, the type of placement that is most effective seems to vary depending on task, but audiovisual placements seem to be often the most effective. [ 192 ]

  6. Digital fashion - Wikipedia

    en.wikipedia.org/wiki/Digital_fashion

    Digital fashion garments can be posed and composited onto photographs which can then be uploaded to social media to showcase the outfit. Digital Fashion is a field of fashion design that relies on 3D software or artificial intelligence to produce hyper-realistic, data-intensive digital 3D garment simulations that are digital-only products or digital models for physical products. [1]

  7. Virtual art - Wikipedia

    en.wikipedia.org/wiki/Virtual_art

    Virtual art can be seen in worlds like Second Life, and Inworldz virtual environments in which anything is possible to the user, who is represented by an avatar. In the virtual world, the avatar's abilities ranges from ordinary walking to flying. The environment and scenery of such environments is similar to the real world, except that it can ...

  8. Yes, You Can Rent Out Your Eyeball For Money

    testkitchen.huffingtonpost.com/eyedynasty

    n November 1954, 29-year-old Sammy Davis Jr. was driving to Hollywood when a car crash left his eye mangled beyond repair. Doubting his potential as a one-eyed entertainer, the burgeoning performer sought a solution at the same venerable institution where other misfortunate starlets had gone to fill their vacant sockets: Mager & Gougelman, a family-owned business in New York City that has ...

  9. Retail's BIG Show - Wikipedia

    en.wikipedia.org/wiki/Retail's_BIG_Show

    The EXPO Floor is open each day of the convention and hosts more than 700 exhibiting companies. The EXPO features special sessions produced by the NRF covering a wide range of topics such as sustainability, visual merchandising and the global economy.