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  2. Alhazen's problem - Wikipedia

    en.wikipedia.org/wiki/Alhazen's_problem

    Alhazen's problem, also known as Alhazen's billiard problem, is a mathematical problem in geometrical optics first formulated by Ptolemy in 150 AD. [1] It is named for the 11th-century Arab mathematician Alhazen ( Ibn al-Haytham ) who presented a geometric solution in his Book of Optics .

  3. Householder transformation - Wikipedia

    en.wikipedia.org/wiki/Householder_transformation

    In linear algebra, a Householder transformation (also known as a Householder reflection or elementary reflector) is a linear transformation that describes a reflection about a plane or hyperplane containing the origin. The Householder transformation was used in a 1958 paper by Alston Scott Householder. [1]

  4. Plane-based geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Plane-based_geometric_algebra

    L is a 2-reflection and is a 3-reflection, so taking their geometric product PL in some sense produces a 5-reflection; however, as in the picture below, two of these reflections cancel, leaving a 3-reflection (sometimes known as a rotoreflection). In the plane-based geometric algebra notation, this rotoreflection can be thought of as a planar ...

  5. Extraneous and missing solutions - Wikipedia

    en.wikipedia.org/wiki/Extraneous_and_missing...

    The solution = is in fact a valid solution to the original equation; but the other solution, =, has disappeared. The problem is that we divided both sides by x {\displaystyle x} , which involves the indeterminate operation of dividing by zero when x = 0. {\displaystyle x=0.}

  6. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis ) of an orthogonal transformation is an orthogonal matrix .

  7. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.