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[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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The game of Battleship is thought to have its origins in the French game L'Attaque played during World War I, although parallels have also been drawn to E. I. Horsman's 1890 game Basilinda, [1] and the game is said to have been played by Russian officers before World War I. [3] In 1907 the game playing was mentioned in the diary of Russian poet Ryurik Ivnev. [4]
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Bismarck is the first game in this series set in the Atlantic Ocean and covers the operations of German commerce raiders from 1939 to 1941. The game includes the German battleships Bismarck, Tirpitz, Scharnhorst, and Gneisenau as well as the aircraft carriers Graf Zeppelin (as well as her never-completed sister Peter Strasser). The game has 490 ...
Each game turn represents 15 minutes in the battle. Elements of pre-radar ship-to-ship combat are present, including rangefinding, torpedoes, gunnery, and damage control. [ 1 ] If ships sail off the edge of the map, another map piece is placed so that the map is extended in that direction.
Box cover of original edition published by Jedko Games, 1975, based on a photograph of the sinking of the German battleship Bismarck. War at Sea is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007.
Example of basic PECS communication board. The Picture Exchange Communication System (PECS) is an augmentative and alternative communication system developed and produced by Pyramid Educational Consultants, Inc. [1] PECS was developed in 1985 at the Delaware Autism Program by Andy Bondy, PhD, and Lori Frost, MS, CCC-SLP. [2]