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  2. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA provides both a low level API (CUDA Driver API, non single-source) and a higher level API (CUDA Runtime API, single-source). The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0, [18] which supersedes the beta released February 14, 2008. [19]

  3. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  4. Windows Subsystem for Linux - Wikipedia

    en.wikipedia.org/wiki/Windows_Subsystem_for_Linux

    Only Ubuntu (with Bash as the default shell) was supported. WSL beta was also called "Bash on Ubuntu on Windows" or "Bash on Windows". WSL was no longer beta in Windows 10 version 1709 (Fall Creators Update), released on October 17, 2017. Multiple Linux distributions could be installed and were available for install in the Windows Store. [12]

  5. Parallel Thread Execution - Wikipedia

    en.wikipedia.org/wiki/Parallel_Thread_Execution

    The Nvidia CUDA Compiler (NVCC) translates code written in CUDA, a C++-like language, into PTX instructions (an assembly language), and the graphics driver contains a compiler which translates PTX instructions into executable binary code, [2] which can run on the processing cores of Nvidia graphics processing units (GPUs).

  6. QEMU - Wikipedia

    en.wikipedia.org/wiki/QEMU

    The Quick Emulator (QEMU) [4] is a free and open-source emulator that uses dynamic binary translation to emulate a computer's processor; that is, it translates the emulated binary codes to an equivalent binary format which is executed by the machine.

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.

  9. Hardware abstraction - Wikipedia

    en.wikipedia.org/wiki/Hardware_abstraction

    A hardware abstraction layer (HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. . Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be changed to run on systems with different hardwa