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Sometimes multiplication and division are given equal precedence, or sometimes multiplication is given higher precedence than division; see § Mixed division and multiplication below. If each subtraction is replaced with addition of the opposite (additive inverse), then the associative and commutative laws of addition allow terms to be added in ...
Since 9 = 10 − 1, to multiply a number by nine, multiply it by 10 and then subtract the original number from the result. For example, 9 × 27 = 270 − 27 = 243. This method can be adjusted to multiply by eight instead of nine, by doubling the number being subtracted; 8 × 27 = 270 − (2×27) = 270 − 54 = 216.
For example, multiplying the lengths (in meters or feet) of the two sides of a rectangle gives its area (in square meters or square feet). Such a product is the subject of dimensional analysis. The inverse operation of multiplication is division. For example, since 4 multiplied by 3 equals 12, 12 divided by 3 equals 4.
First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).
In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).
In abstract algebra, given a magma with binary operation ∗ (which could nominally be termed multiplication), left division of b by a (written a \ b) is typically defined as the solution x to the equation a ∗ x = b, if this exists and is unique. Similarly, right division of b by a (written b / a) is the solution y to the equation y ∗ a = b ...
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
Multiplication symbols are usually omitted, and implied, when there is no operator between two variables or terms, or when a coefficient is used. For example, 3 × x 2 is written as 3x 2, and 2 × x × y is written as 2xy. [5] Sometimes, multiplication symbols are replaced with either a dot or center-dot, so that x × y is written as either x ...