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Project I.G.I. (released in North America as Project I.G.I.: I'm Going In ) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive . [ 2 ]
The game is a stealth-based first-person shooter. It is the sequel to Innerloop's Project I.G.I.. The original, published by Eidos Interactive, offered only single-player play, and no game saves. Covert Strike added multiplayer play and limited save game capability.
Project Eden: 8 October 2001: Core Design Microsoft Windows, PlayStation 2 Project I.G.I. 15 December 2000: Innerloop Studios: Microsoft Windows Project Snowblind: 23 February 2005: Crystal Dynamics Microsoft Windows, PlayStation 2, Xbox R-Type Final: 2 February 2004: Irem: PlayStation 2 Race – The Official WTCC Game: 24 November 2006: SimBin ...
Freedom Fighters is a 2003 third-person shooter video game for the PlayStation 2, GameCube, Xbox, and Windows. It was developed by IO Interactive and published by Electronic Arts. [2] The game is set in an alternate history in which the Soviet Union has invaded and occupied New York City.
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
The company was founded as Innerloop Technologies in May 1996 by a group of ex-employees of the Oslo-based video game company Funcom. After entering into a partnership with the video game developer and publisher Eidos Interactive, Innerloop merged with DiMaga Studios in 1997 and changed its name to Innerloop Studios to reflect the merger. In ...
Sniper Elite V2 is a 2012 third-person tactical shooter stealth video game developed and published by Rebellion Developments.It is the sequel to 2005's Sniper Elite, which takes place in the same timeframe and location—the Battle of Berlin in April and May 1945—but with an altered narrative.
Since the golden age of arcade video games, it became common for video game companies to develop in-house game engines for use with first-party software. A notable example of an in-house game engine on home consoles in the mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto 's team at Nintendo for the Nintendo ...