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  2. Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator

    Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS, and Microsoft Windows operating systems.It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented.

  3. History of Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/History_of_Microsoft...

    Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas.

  4. Simulation cockpit - Wikipedia

    en.wikipedia.org/wiki/Simulation_cockpit

    A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.

  5. Dominate The Virtual Racetrack: The Best Sim Racing Cockpits ...

    www.aol.com/dominate-virtual-track-best-sim...

    From folding rigs to full-fledged Formula 1–inspired setups, we've chosen the best sim racing cockpits for ultimate immersion when hitting the virtual pavement.

  6. Flight simulator - Wikipedia

    en.wikipedia.org/wiki/Flight_simulator

    The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color.

  7. Flight simulation video game - Wikipedia

    en.wikipedia.org/wiki/Flight_simulation_video_game

    Yu Suzuki's team at Sega (later known as Sega AM2) developed hydraulic motion simulator cockpit cabinets for flight combat games such as Space Harrier (1985), After Burner (1987) and the R360 games. [9] [11] Arcade flight simulator games began adopting 3D polygon graphics in the late 1980s, with titles such as Taito's Top Landing (1988). [12]