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  2. Open Source Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/Open_Source_Virtual_Reality

    Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.

  3. YouTube VR - Wikipedia

    en.wikipedia.org/wiki/YouTube_VR

    YouTube VR allows for access to all YouTube-hosted videos, but particularly supports headset access for 360° and 180°-degree video (both in 2D and stereoscopic 3D). The interface shows videos behind two floating panels, with the video description and comments showing on the left panel and related videos or playlists showing on the right panel.

  4. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...

  5. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  6. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]

  7. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or ...

  8. Insta360 - Wikipedia

    en.wikipedia.org/wiki/Insta360

    Insta360 Titan is a unibody 360 VR camera with eight lenses and eight Micro Four Thirds sensors. Shooting modes include 11K at 30fps Video, 10K 3D 30fps Video and 11K 360 Photo in 3D and monoscopic formats, as well as up to 8K VR live streaming.

  9. Cinematic virtual reality - Wikipedia

    en.wikipedia.org/wiki/Cinematic_virtual_reality

    Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. [1]