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program in Malbolge (which actually output "HEllO WORld") took two years to be announced, and it was produced not by a human but by a code generator written in Common Lisp (see § Variations, above). The concept has been extended beyond programming languages to APIs , as a measure of how simple it is for a new developer to get a basic example ...
In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they ...
Since P(no-halt) = "no" and the output of P(x) depends only on F x, it follows that P(t) = "no" and, therefore H(a, i) = "no". Since the halting problem is known to be undecidable, this is a contradiction and the assumption that there is an algorithm P ( a ) that decides a non-trivial property for the function represented by a must be false.
It is an open question whether there can be actual deterministic physical processes that, in the long run, elude simulation by a Turing machine, and in particular whether any such hypothetical process could usefully be harnessed in the form of a calculating machine (a hypercomputer) that could solve the halting problem for a Turing machine ...
In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics.