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SSX Tricky was the first game in the series to be released on multiple consoles, as the original SSX was one of the PS2's launch games. [8] Its PS2 version received a 92% score on Metacritic , [ 13 ] sold over 800,000 units worldwide, and like other games in the series achieved Platinum status.
SSX was developed by EA Canada, while SSX Tricky was developed by EA Sports. The game was critically acclaimed. SSX Tricky was released November 5, 2001, for the PlayStation 2, GameCube, Game Boy Advance, and Xbox. SSX Tricky was so similar to the original that many considered it an update rather than a sequel. [2] [18]
SSX; Games. Title Platform Release date Heavy Shreddin' NES: June 1990 ... SSX Tricky: Xbox, GameCube, PlayStation 2, Game Boy Advance: November 6, 2001
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Development of SSX 3 initially began in 2001 following the release of SSX Tricky, the previous title in the series. The development team was composed of people from various different employment backgrounds, including an Oscar-nominated visual effects designer who worked as one of the game's art directors. The game includes thirty different ...
SSX received generally positive reviews from critics, with a Metacritic score of 82 and 81 for the Xbox 360 and PlayStation 3 versions respectively, signifying "generally favorable reviews". [19] [20] IGN gave SSX a score of 9/10 in their review, stating "SSX is the video game this generation has been missing". [25]
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