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Unit testing is a software development process that involves synchronized application of a broad spectrum of defect prevention and detection strategies in order to reduce software development risks, time, and costs. It is performed by the software developer or engineer during the construction phase of the software development lifecycle.
A test strategy is an outline that describes the testing approach of the software development cycle.The purpose of a test strategy is to provide a rational deduction from organizational, high-level objectives to actual test activities to meet those objectives from a quality assurance perspective.
Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the correctness of software for specific scenarios but cannot determine correctness for all scenarios. [2] [3] It cannot find all bugs.
Software validation checks that the software product satisfies or fits the intended use (high-level checking), i.e., the software meets the user requirements, not as specification artifacts or as needs of those who will operate the software only; but, as the needs of all the stakeholders (such as users, operators, administrators, managers ...
The V-model is a graphical representation of a systems development lifecycle.It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard.
Continuous delivery (CD) is a software engineering approach in which teams produce software in short cycles, ensuring that the software can be reliably released at any time. [ 1 ] [ 2 ] It aims at building, testing, and releasing software with greater speed and frequency.
The goal of continuous testing is to provide fast and continuous feedback regarding the level of business risk in the latest build or release candidate. [2] This information can then be used to determine if the software is ready to progress through the delivery pipeline at any given time.
In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next. The concept is analogous to a physical pipeline. Usually some amount of buffering is provided between consecutive elements.