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  2. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    On November 30, 2023, Valve released the Steam Link client for Meta Quest, compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network. On Meta Quest Pro, eye and facial tracking data can also be transmitted to VR software using OSC.

  3. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]

  4. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    There are two primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The Steam Link removed the need for HDMI cables for displaying a PC's screen and allowed for wireless connection when connecting to a TV. That was discontinued in 2018, but now "Steam Link" refers to the Remote Play mobile app that allows users to stream content, such as games, from a PC to a mobile device over a network. [349] [350] [351 ...

  7. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications.

  8. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.

  9. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    Unlike the first generation PlayStation VR, which tracked player movements through an external PlayStation Camera, the PS VR2 tracks movements via four cameras on the front of the headset. [24] These same cameras are also used to track the controllers, [ 38 ] and to give video feed for the "see-through view" feature, which allows the user to ...