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  2. Win probability - Wikipedia

    en.wikipedia.org/wiki/Win_Probability

    Win probability is a statistical tool which suggests a sports team's chances of winning at any given point in a game, based on the performance of historical teams in the same situation. [1] The art of estimating win probability involves choosing which pieces of context matter.

  3. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    A player's expected score is their probability of winning plus half their probability of drawing. Thus, an expected score of 0.75 could represent a 75% chance of winning, 25% chance of losing, and 0% chance of drawing. On the other extreme it could represent a 50% chance of winning, 0% chance of losing, and 50% chance of drawing.

  4. Log5 - Wikipedia

    en.wikipedia.org/wiki/Log5

    The name Log5 is due to Bill James [1] but the method of using odds ratios in this way dates back much farther. This is in effect a logistic rating model and is therefore equivalent to the Bradley–Terry model used for paired comparisons , the Elo rating system used in chess and the Rasch model used in the analysis of categorical data.

  5. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  6. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  7. League of Legends - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends

    League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .

  8. Mega Millions calculator: Here's how much you'd win after taxes

    www.aol.com/mega-millions-calculator-heres-much...

    Mega Millions Payout Calculator Omni Mega Millions drawings are every Tuesday and Friday at 11 p.m. ET. Tickets are sold in 45 states, plus the District of Columbia and the U.S. Virgin Islands.

  9. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.