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  2. Digital twin - Wikipedia

    en.wikipedia.org/wiki/Digital_twin

    Digital twins are commonly divided into subtypes that sometimes include: digital twin prototype (DTP), digital twin instance (DTI), and digital twin aggregate (DTA). [12] The DTP consists of the designs, analyses, and processes that realize a physical product. The DTP exists before there is a physical product.

  3. Digital twin integration level - Wikipedia

    en.wikipedia.org/wiki/Digital_twin_integration_level

    The Digital twin integration level refers to the different degrees of data and information flow that may occur between the physical part and the digital copy of a digital twin. According to the different levels of integration, the digital twin can be divided into three subcategories: Digital Model (DM), Digital Shadow (DS) and Digital Twin (DT).

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Computer program - Wikipedia

    en.wikipedia.org/wiki/Computer_program

    A computer program written in an imperative language. Imperative languages specify a sequential algorithm using declarations, expressions, and statements: [52] A declaration introduces a variable name to the computer program and assigns it to a datatype [53] – for example: var x: integer; An expression yields a value – for example: 2 + 2 ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Sample Code: An illustration of how the pattern can be used in a programming language. Known Uses: Examples of real usages of the pattern. Related Patterns: Other patterns that have some relationship with the pattern; discussion of the differences between the pattern and similar patterns.

  7. The Preparation of Programs for an Electronic Digital Computer

    en.wikipedia.org/wiki/The_Preparation_of...

    the first explanation of using a memory dump for debugging a program, which the book called a "post-mortem routine" [2] the first use of the term "assembly" in programming, though with a somewhat different meaning than the modern use of the term [5] Much of the book is dedicated to explaining the library.

  8. Single instruction, multiple data - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    Automatic vectorization in compilers is an active area of computer science research. (Compare vector processing.) Programming with particular SIMD instruction sets can involve numerous low-level challenges. SIMD may have restrictions on data alignment; programmers familiar with one particular architecture may not expect this. Worse: the ...

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]