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In philosophy, a supertask is a countably infinite sequence of operations that occur sequentially within a finite interval of time. [1] Supertasks are called hypertasks when the number of operations becomes uncountably infinite. A hypertask that includes one task for each ordinal number is called an ultratask. [2]
The thought experiment concerns a lamp that is toggled on and off with increasing frequency. Thomson's lamp is a philosophical puzzle based on infinites. It was devised in 1954 by British philosopher James F. Thomson, who used it to analyze the possibility of a supertask, which is the completion of an infinite number of tasks.
Thomson's conditions for the experiment are insufficiently complete, since only instants of time before t≡1 are considered. Benacerraf's essay led to a renewed interest in infinity-related problems, set theory and the foundation of supertask theory.
This student is carrying his science project to school. Display projects involve a creative assembly of a display board and construction of a model to show a visual representation of a larger fact. Making a model of the Solar System, a house, or of a simple electric circuit are considered display projects. Display boards are used to enhance the ...
The philosophy of science includes the question: What criteria are satisfied by a 'good' theory. This question has a long history, and many scientists, as well as philosophers, have considered it. The objective is to be able to choose one theory as preferable to another without introducing cognitive bias. [4]
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Conceptual questions or conceptual problems in science, technology, engineering, and mathematics (STEM) education are questions that can be answered based only on the knowledge of relevant concepts, rather than performing extensive calculations. They contrast with most homework and exam problems in science and engineering that typically require ...
The engineering design process, also known as the engineering method, is a common series of steps that engineers use in creating functional products and processes. The process is highly iterative – parts of the process often need to be repeated many times before another can be entered – though the part(s) that get iterated and the number of such cycles in any given project may vary.