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Jutland is a naval board wargame published by Avalon Hill in 1967 that simulates the Battle of Jutland in the North Sea during World War I. Upon its release, Jutland was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
The General (1964–1998) was a bi-monthly periodical devoted to supporting Avalon Hill's line of wargames, with articles on game tactics, history, and industry news.It was the first professionally produced wargaming magazine for the nascent cardboard and hex-map wargaming hobby.
Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. [2] The result was Jutland, published by Avalon Hill in 1967. Two years later, after designing 1914 for Avalon Hill, Dunnigan struck out on his own after concluding there must be a "more effective way to publish games."
Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II.It is a detailed game system for two or more players (with solitary play also possible).
He began wargaming in 1966, his first gaming experiences included Jutland and Gettysburg by Avalon Hill. [1] From 1991 to 1994 he was a freelance artist and created maps and counters for over 100 wargames with clients including Strategy & Tactics , Command Magazine , GMT Games , 3W , and Avalanche Games . [ 1 ]
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...
In the late 1960s, Avalon Hill dominated the board wargame market, producing on average, one game per year with well-produced but expensive components. At the newly founded wargame publisher Poultroon Press (later Simulations Publications Inc.), Jim Dunnigan and his design team decided to go in the opposite direction, marketing a number of very cheaply made "test games" to prove that producing ...