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Minimap of Mirage. The level design of Mirage follows the traditional square design of Counter-Strike maps such as Dust II, Cache, and Inferno. [3] [4] It is built around a Middle East-inspired town, which contains a number of different buildings and structures, such as apartment buildings, fortresses, stores, and courtyards.
The map has received consistent changes and upgrades since its introduction. [5] The map has consistently appeared in competitive tournaments since its introduction and it is among the most played competitive maps alongside Mirage and Inferno. [6] The map is part of the Active Duty map pool. [1]
The map was referred to by Valve as a "touchstone" map, meaning that it received graphical and lighting enhancements but would retain relatively the same layout. [ 17 ] In April 2024, Dust II was added back to Active Duty rotation replacing Overpass, [ 18 ] causing mixed reactions from players and members of the esports scene.
The Mirage was the first Las Vegas casino to use security cameras full-time on all table games. [144] In 1997, Mirage Resorts spent $150 million on artwork which was displayed in the resort's high-stakes gaming area. [145] The casino added a new high-limit gaming area in 2004, featuring design work by artist Dale Chihuly. [58] [59]
Alongside the visual changes, the map's layout and gameplay were drastically affected, with several locations recreated. The Counter Terrorist spawn changed from a narrow back alley to an open court with a well, various halls and alleys in the original map were changed to interiors of buildings, and both bomb sites were redesigned.
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"Nuke", also known by its filename de_nuke, is a multiplayer map in the Counter-Strike series of first-person shooter video games by Valve Corporation, centered around bomb defusal. Set outside and inside the premises of a nuclear power plant as counter-terrorists attempt to repel a devastating attack, it was first released in November 1999 for ...
This map of the Falkland Islands incorporates several elements of map layout: a title, a scale bar, a legend, and an inset map. This is a compromise between the fluid and compartmentalized approaches to layout order, with the non-map elements sitting "on top" of the main map. Here, the top-heavy main map is balanced by the non-map elements below.