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  2. Red Orchestra 2: Heroes of Stalingrad - Wikipedia

    en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of...

    The game features four server settings called Play Styles: Custom, Action, Realistic and Classic. Classic is based on the original Red Orchestra, Realism is the standard mode and Action is more forgiving than Realism or Classic. All maps and theaters of Rising Storm/Red Orchestra 2 GOTY support Multiplayer Campaign, Territory Control and Countdown.

  3. Risk (game) - Wikipedia

    en.wikipedia.org/wiki/Risk_(game)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 29 January 2025. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...

  4. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN, GBC: Series debuts. 1998: Commandos: Behind Enemy Lines [9] [10] [11] Pyro: Historical: World War II: WIN: Stealth tactics. Series debuts ...

  5. Endless Legend - Wikipedia

    en.wikipedia.org/wiki/Endless_Legend

    Unlike other 4X games, the world map of Endless Legend is formed of separate regions. Once a city has been established within the borders of a region for the first time, the entire region becomes part of a faction's territory and control. At the start of each game, each faction begins with a settler unit to establish their first city and region.

  6. The Settlers II (10th Anniversary) - Wikipedia

    en.wikipedia.org/wiki/The_Settlers_II_(10th...

    The Settlers II (10th Anniversary) is a city-building game, with real-time strategy elements, [4] [5] controlled via a point and click interface. The gameplay and game mechanics are nearly identical to the original Settlers II, [6] [7] [8] and the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories ...

  7. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    The main alternative is territory scoring. Though territory scoring is the system used in Japan and Korea, and is customarily used in the West, it is not possible to use territory scoring unless Rule 9 is replaced by a much more complex end-of-game rule. The goal of these basic rules is to present a simple system first. See § Scoring systems ...

  8. Pirates, Vikings and Knights II - Wikipedia

    en.wikipedia.org/wiki/Pirates,_Vikings_and...

    The more chests a team has in its possession, the quicker the timer decreases. A variation on this is the "booty tag" mode, in which there is a single chest and the teams fight for control of the chest to decrease their timer. The third game mode is "territory", in which teams fight for control of a strategic area of their surroundings. When ...

  9. The Bombing Islands - Wikipedia

    en.wikipedia.org/wiki/The_Bombing_Islands

    The Bombing Islands [b] is a puzzle video game developed and published by Kemco for the PlayStation.It was later re-released for Nintendo 64 as Charlie Blast's Territory (whose working title was Charlie Blast's Challenge [4]) in 1999 in North America on April 2, and in Europe on June 18. [3]