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The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
In a retrospective on the legacy of Dungeons & Dragons, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – "D&D 3e and 3.5e bear the influence of Eurogame-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it ...
Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...
Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything (2017) and Tasha's Cauldron of Everything; it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
The guidebook provides supplemental information for characters belonging to the Cleric and Paladin base classes. This book introduced Divine Feats, which are still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.