When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Wizardry: Proving Grounds of the Mad Overlord - Wikipedia

    en.wikipedia.org/wiki/Wizardry:_Proving_Grounds...

    Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead . In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention.

  3. Wizardry - Wikipedia

    en.wikipedia.org/wiki/Wizardry

    Wizardry is a series of role-playing video games originally created by American publisher Sir-Tech. ... In addition, the game contains only 16 spells, compared to 50 ...

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or four with both, and non-wizard spells, including those from wizard-exclusive feats, paragon paths and epic destinies, could not be swapped out in this way ...

  6. Wizardry III: Legacy of Llylgamyn - Wikipedia

    en.wikipedia.org/wiki/Wizardry_III:_Legacy_of...

    The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters can adventure at one time. Characters have to be imported from either Wizardry: Proving Grounds of the Mad Overlord or Wizardry II: The Knight of Diamonds. However, since the game is set years later, the characters are actually the descendants ...

  7. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  8. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...

  9. Dungeons & Dragons retro-clones - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_retro...

    The following year, Finch announced the release of Swords & Wizardry, a retro-clone of the original Dungeons & Dragons game. Many variants have appeared since the original release of OSRIC, as well as restatements of other editions of D&D and other adventure role-playing games.