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  2. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Other DevPaks include libraries for more advanced function use. Users of Dev-C++ can download additional libraries, or packages of code that increase the scope and functionality of Dev-C++, such as graphics, compression, animation, sound support and many more. Users can create DevPaks and host them for free on the site.

  3. windows.h - Wikipedia

    en.wikipedia.org/wiki/Windows.h

    windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>

  4. Visual Component Library - Wikipedia

    en.wikipedia.org/wiki/Visual_Component_Library

    New controls can be implemented from scratch or can use existing Windows controls. With the release of C++ Builder, the Delphi compiler could emit C++ header files for compiled Delphi-language units, and so the flexibility of the streaming, visually designed UI framework became available for C++.

  5. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  6. C++/WinRT - Wikipedia

    en.wikipedia.org/wiki/C++/WinRT

    For C++ developers, C++/WinRT is the officially supported, modern C++ language projection. As of version 10.0.17134.0 (Windows 10, version 1803), the Microsoft Windows SDK contains a header-file-based standard C++ library for consuming first-party Windows APIs (that is, Windows Runtime APIs in Windows namespaces). [4]

  7. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Mesa implements a translation layer between a graphics API such as OpenGL and the graphics hardware drivers in the operating system kernel. The supported version of the different graphic APIs depends on the driver, because each hardware driver has its own implementation (and therefore status).

  9. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    DirectX [2] — a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox; Display PostScript; emWin [3] — an Embedded Graphics Library; FLTK [4] — GUI Toolkit and Graphics Library; GTK — a GUI toolkit; Mesa 3D [5] — a library that implements OpenGL and Vulkan; Mobile 3D Graphics API; Qt [6] — cross ...