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  2. iCivics - Wikipedia

    en.wikipedia.org/wiki/ICivics

    iCivics, Inc. (formerly Our Courts) is a 501(c)(3) non-profit organization in the United States that provides educational online games and lesson plans to promote civics education and encourage students to become active citizens.

  3. Woogi World - Wikipedia

    en.wikipedia.org/wiki/Woogi_World

    Woogi World was a yearlong program in which elementary school students could become members of the Woogi World community. [1] Woogi World aimed to teach children appropriate ways to socialize online, as well as skills for real-life situations, using gaming and social networking technology.

  4. List of video game websites - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_websites

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A larger set of studies on children's social and political use of the virtual world Whyville.net has also been published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. [44] Several other research publications now specifically address the use of virtual worlds for education ...