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  2. Oculus Rift - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift

    In May 2015, Oculus VR announced "recommended" hardware specifications for computers utilizing Oculus Rift, specifying a CPU equivalent to an Intel Core i5-4590, at least 8GB of RAM, at least an AMD Radeon R9 290 or Nvidia GeForce GTX 970 graphics card, an HDMI 1.3 output, three USB 3.0 ports, and one USB 2.0 port. Oculus VR stated that these ...

  3. Meta Horizon OS version history - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS_version...

    Rift Core 2.0 Beta greater graphics card support for ability to stream desktop content directly to displays in Home; Long Press for Oculus Button to avoid accidental pressing; ability to bulk import applications and re-add previously deleted apps in Library; design updates [64] v1.31 Rift 1.31 October 10, 2018 Exit of Rift Core 2.0 out of Beta

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    HTC Vive, Oculus Rift (both eyes) 2160: ... Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560:

  5. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.

  6. Half-Life 2 gets official Oculus Rift support - AOL

    www.aol.com/news/2013-05-10-half-life-2-gets...

    Valve has updated Half-Life 2 with Oculus Rift compatibility, Valve programmer Joe Ludwig announced on the device's developer forums. "We just shipped a beta for Half-Life 2 that includes Oculus ...

  7. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.