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RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards. It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.
Overclocking is the process of forcing your computer to run faster than it's intended to go, which can help you run advanced programs on an older PC. Overclocking is the process of forcing your ...
An Intel November 2008 white paper [10] discusses "Turbo Boost" technology as a new feature incorporated into Nehalem-based processors released in the same month. [11]A similar feature called Intel Dynamic Acceleration (IDA) was first available with Core 2 Duo, which was based on the Santa Rosa platform and was released on May 10, 2007.
CPU PCIe Link PCIe support Multi-GPU support SATA USB 3.1 Gen 2 + 2.0 RAID Overclocking TDP Chipset lithography Notes CrossFire SLI; TRX40 [48] ×8 PCIe 4.0 ×8 Yes Yes 4 (+ up to 2 × 4 extra) 8 + 4 0,1,10 Yes 15 W [47] 14 nm HW-wise identical to X570 [citation needed]
Overclocking and undervolting; Performance monitoring; Recording and streaming; Captured video and screenshot management; Software update notifications; Upgrade advisor; Radeon Anti-Lag reduces input latency. It helps when the GPU is bottlenecking the CPU [7] and is supported in DirectX 9, 11, and 12. [8]
www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .
Users can choose a workload preset, Low to Extreme, or set the parameters by custom. The benchmark 3D scene is an office of a fictional genius scientist from the middle of the 20th century. The scene is GPU-intensive because of SSRTGI (Screen-Space Ray-Traced Global Illumination), proprietary dynamic lighting technology by Unigine.