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  2. Multiple representations (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Multiple_representations...

    The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.

  3. Multiple (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Multiple_(mathematics)

    In mathematics, a multiple is the product of any quantity and an integer. [1] In other words, for the quantities a and b, it can be said that b is a multiple of a if b = na for some integer n, which is called the multiplier. If a is not zero, this is equivalent to saying that / is an integer.

  4. Number Munchers - Wikipedia

    en.wikipedia.org/wiki/Number_Munchers

    The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. [5] It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, [6] while helping older students to reinforce their existing math skills. [7]

  5. Mathematical game - Wikipedia

    en.wikipedia.org/wiki/Mathematical_game

    A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...

  6. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  7. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.