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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  3. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The history page of the TEDS company states that they developed the first Learning Management System. [15] Jakob Ziv-El of Interactive Communication Systems, Inc. files for a patent for an Interactive Group Communication System (# 5,263,869) (similar to the prior art of the IBM 1500 system). A 1990 foreign patent and a 1972 patent by Jakob ...

  4. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  5. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online Learning via Learning Management System. Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building.

  6. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  7. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

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