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  2. Quintic function - Wikipedia

    en.wikipedia.org/wiki/Quintic_function

    Finding the roots (zeros) of a given polynomial has been a prominent mathematical problem.. Solving linear, quadratic, cubic and quartic equations in terms of radicals and elementary arithmetic operations on the coefficients can always be done, no matter whether the roots are rational or irrational, real or complex; there are formulas that yield the required solutions.

  3. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    The four roots of the depressed quartic x 4 + px 2 + qx + r = 0 may also be expressed as the x coordinates of the intersections of the two quadratic equations y 2 + py + qx + r = 0 and y − x 2 = 0 i.e., using the substitution y = x 2 that two quadratics intersect in four points is an instance of Bézout's theorem.

  4. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    In mathematics, a quartic equation is one which can be expressed as a quartic function equaling zero. The general form of a quartic equation is Graph of a polynomial function of degree 4, with its 4 roots and 3 critical points.

  5. Collocation method - Wikipedia

    en.wikipedia.org/wiki/Collocation_method

    In mathematics, a collocation method is a method for the numerical solution of ordinary differential equations, partial differential equations and integral equations.The idea is to choose a finite-dimensional space of candidate solutions (usually polynomials up to a certain degree) and a number of points in the domain (called collocation points), and to select that solution which satisfies the ...

  6. Fixed-point iteration - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_iteration

    In numerical analysis, fixed-point iteration is a method of computing fixed points of a function.. More specifically, given a function defined on the real numbers with real values and given a point in the domain of , the fixed-point iteration is + = (), =,,, … which gives rise to the sequence,,, … of iterated function applications , (), (()), … which is hoped to converge to a point .

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

  8. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.

  9. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Application of the second rule to the region of 3 points generates 1/3 Simpson's rule, 4 points - 3/8 rule. These rules are very much similar to the alternative extended Simpson's rule. The coefficients within the major part of the region being integrated are one with non-unit coefficients only at the edges.