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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual ...

  3. Perspectival realism - Wikipedia

    en.wikipedia.org/wiki/Perspectival_realism

    In Caspar Hare's theory of perspectival realism, [1] there is a defining intrinsic property that the things that are in perceptual awareness have. Consider seeing object A but not object B. Of course, we can say that the visual experience of A is present to you, and no visual experience of B is present to you.

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  5. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  6. Beau Lotto - Wikipedia

    en.wikipedia.org/wiki/Beau_Lotto

    Beau and his lab have published over 70 peer reviewed articles across multiple disciplines including human perception, neuroelectrophysiology, molecular and cellular brain development, bumblebee visual behaviour, digital music, graph theory, complex systems theory, computational evolution, artificial intelligence, architecture, theatre and design.

  7. Naïve realism - Wikipedia

    en.wikipedia.org/wiki/Naïve_realism

    Many philosophers claim that it is incompatible to accept naïve realism in the philosophy of perception and scientific realism in the philosophy of science.Scientific realism states that the universe contains just those properties that feature in a scientific description of it, which would mean that secondary qualities like color are not real per se, and that all that exists are certain ...

  8. Rudolf Arnheim - Wikipedia

    en.wikipedia.org/wiki/Rudolf_Arnheim

    Rudolf Arnheim (July 15, 1904 – June 9, 2007) was a German-born writer, art and film theorist, and perceptual psychologist. He learned Gestalt psychology from studying under Max Wertheimer and Wolfgang Köhler at the University of Berlin and applied it to art.

  9. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science . The concept was first introduced by Paul Milgram.