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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual ...

  3. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  5. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2] [3] It is common in approximately 60–65% of the general population. [1] "Real picture thinkers", those who use visual thinking ...

  6. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  7. How ‘The Card Counter’ Found Visual Cues in Virtual Reality ...

    www.aol.com/card-counter-found-visual-cues...

    Cinematographer Alexander Dynan got to know director Paul Schrader working on “First Reformed” and an earlier film, “Dog Eat Dog.” Dynan developed a shorthand with Schrader and with ...

  8. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    The concept of perspective distortion has fascinated artists, architects, and scientists for centuries, evolving alongside the development of visual culture and optical theory. Perspective distortion refers to the manipulation of visual perception through deliberate techniques that create altered or exaggerated views of objects or scenes.

  9. Oscars Predictions: Best Visual Effects – ‘Love and ... - AOL

    www.aol.com/oscars-predictions-best-visual...

    Variety's Awards Circuit is home to the official predictions for the upcoming Oscars from Film Awards Editor Clayton Davis. Following Academy Awards history, buzz, news, reviews and sources, the ...