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Player's Guide to Eberron is an accessory for the Eberron setting that explores the world from the player's point of view and presents new options for characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized so that players can use the book as a handy reference guide.
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
Well, they kept their word and made their goal. The developers at Turbine planned six major updates to Dungeons and Dragons Online for 2010, and while a lot of fans speculated that it'd never ...
An Adventurer's Guide to Eberron is an accessory for the Eberron setting that is an illustrated 64-page visual guide to the world of Eberron. Kevin Kulp wrote that "the adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted.
Dragons of Eberron is an accessory for the Eberron setting that explores the mysterious draconic prophecy and various dragon-themed organizations. The book explores the content of Argonnessen, homeland of the dragons, and describes various adventure sites.
[1] [2] 978-0-7869-5100-0: Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is ...
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford , co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
Grasp of the Emerald Claw takes place in the Eberron setting. The player characters must find a relic of great power deep in the jungles of Xen'drik before the agents of the Order of the Emerald Claw locate it.