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The Weave was then part of Mystra's body, who actively willed its effects, until the events leading up to the Spellplague. [26] When Mystra was assassinated in 1385 DR (about a century before the time of the Forgotten Realms 4th Edition campaign setting), the Weave collapsed and initiated the Spellplague, leading to several long-standing ...
The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate ...
It's also an interesting prequel [2] to the upcoming computer game, Baldur's Gate 3, from Larian Studios, set 100 years before that game's events". [ 12 ] Cody Gravelle, for Screen Rant , wrote that "players got their first taste of what to expect from the new campaign thanks to a star-studded lineup that kicked off D&D Live 2019 , an immersive ...
Cormyr: The Tearing of the Weave takes place in the Forgotten Realms setting, where a sinister conspiracy beyond the pristine facade of the Temple of Mystra threatens the future of Cormyr, as profane acts within the temple hearken to a mounting threat in the Vast Swamp.
BioWare set out to improve upon the first Baldur's Gate in every way possible. From a list of constructive criticism—compiled from the suggestions of fans, reviews, and internal suggestions—a list of features to be added to the game was distilled: some of these were 800 x 600 resolution, 3D support, and character kits.
Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...
One of the best known early occurrence of houndstooth is the Gerum Cloak, [2] a garment uncovered in a Swedish peat bog, dated to between 360 and 100 BC. [3] Contemporary houndstooth checks may have originated as a pattern in woven tweed cloth from the Scottish Lowlands, [4] but are now used in many other woven fabric aside from wool.
That's Volo. [...] As a character, Volo is brilliant because he is a device through which the designers of the Forgotten Realms can give Dungeon Masters a set of bounds.[...] That 'thinks he knows' is crucial, because having Volo write the guide means that he can be wrong. From a design perspective, Volo is a way of giving DMs a toolbox that ...