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The Jackbox Party Pack is a series of party video games developed by Jackbox Games for many different platforms on a near-annual release schedule since 2014. Each installment contains five games that are designed to be played in groups of varying sizes, including in conjunction with streaming services like Twitch which provide means for audiences to participate.
Quiplash is the first game to feature an audience. [21] Jackbox Games used a Kickstarter approach to fund development of the game, with the March 2015 campaign seeking US$15,000 and finishing with over US$30,000 from over 1,600 backers. [22] [23] Enhanced versions of Quiplash featuring new prompts have been included in various Jackbox Party Packs.
The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures.
This is a chronological list of party video games. The genre features a collection of minigames , designed to be intuitive and easy to control, and allow for competition between many players. Title
Jackbox Games: Jackbox Games October 19, 2017 The Jackbox Party Pack 5: Jackbox Games: Jackbox Games October 17, 2018 The Jackbox Party Pack 6: Jackbox Games: Jackbox Games October 17, 2019 The Jackbox Party Pack 7: Jackbox Games: Jackbox Games October 15, 2020 The Jackbox Party Pack 8: Jackbox Games: Jackbox Games October 14, 2021 The Jackbox ...
You Don't Know Jack is a series of video games developed by Jackbox Games (formerly known as Jellyvision Games [1]) and Berkeley Systems, as well as the title of the first You Don't Know Jack game in the series. You Don't Know Jack, framed as a game show "where high culture and pop culture collide", combines trivia with comedy.
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To help write questions in a humorous format for the game, Jackbox Games brought aboard previous writers from the series as well as talent from local Chicago improv groups. [8] Though the console and computer version was well-received, Jackbox Games recognized that the game was still tough to sell either as a retail game or as a downloadable title.