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  2. Constructing skill trees - Wikipedia

    en.wikipedia.org/wiki/Constructing_skill_trees

    Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori ) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results ...

  3. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    [15] [5] Event-driven behavior trees solved some scalability issues of classical behavior trees by changing how the tree internally handles its execution, and by introducing a new type of node that can react to events and abort running nodes. Nowadays, the concept of event-driven behavior tree is a standard and used in most of the ...

  4. The Elder Scrolls Online - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Online

    The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. [ 2 ] [ 3 ] The game is a part of the Elder Scrolls series.

  5. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    Tech trees started showing up in turn-based strategy games in the early 1990s [citation needed]. The 1991 video game Mega Lo Mania had a tech tree with a system of research levels/epochs that allowed the deployment of better units and defences and is considered to be the first game to combine a technology tree into a Real-time strategy game.

  6. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    [1] The complete game tree for a game is the game tree starting at the initial position and containing all possible moves from each position; the complete tree is the same tree as that obtained from the extensive-form game representation. To be more specific, the complete game is a norm for the game in game theory.

  7. File:Challenge vs skill.svg - Wikipedia

    en.wikipedia.org/wiki/File:Challenge_vs_skill.svg

    The following 15 pages use this file: Anxiety; Apathy; Arousal; Flow (psychology) Mihaly Csikszentmihalyi; Positive psychology; Relaxation (psychology) Worry

  8. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    The crowdfunding effort for Hour of Code received the highest amount of funding ever raised on Indiegogo. [39] By October 2014, about forty million students had taken the Hour of Code class, [40] and a second Hour of Code was held in December 2014. [41] That year, locations for Hour of Code lessons included Apple retail stores. [42]

  9. ESO (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/ESO_(disambiguation)

    ESO may also refer to: Employee stock option (also: executive stock option) Ether Saga Odyssey, a fantasy massively multiplayer online role-playing game; The Elder Scrolls Online, a fantasy massively multiplayer online role-playing game; Existential second-order logic; ESO (motorcycles) Eso (town), Orhionmwon, Edo State, Nigeria