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An analog chess clock. A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent ...
With mechanical clocks only, flag-fall for both players can occur. With digital clocks, the clock indicates which flag fell first, and this information is valid. [55] In the last period of a standard chess game or rapid games, if played without increment, a special set of rules applies regarding the clock, referenced as "Quickplay Finishes". [56]
Chess equipment are the tangible items required to play a game of chess. To have an over-the-board (OTB) chess tournament the equipment required includes: chess pieces, chessboard, chess clock, score sheets, pen to record the moves and table. [1] A chess player playing a game of online chess, correspondence chess, computer chess or
In chess played with a time control, time trouble, time pressure, or its German translation Zeitnot, is the situation where a player has little time to complete the required moves. When forced to play quickly, the probability of making blunders is increased, so handling the clock is an important aspect of chess playing. The last move of the ...
Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. [2]
Before the development of digital computing, serious trials based on automata such as El Ajedrecista of 1912, built by Spanish engineer Leonardo Torres Quevedo, which played a king and rook versus king ending, were too complex and limited to be useful for playing full games of chess. The field of mechanical chess research languished until the ...
In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.
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