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The half-power point is the angle off boresight at which the antenna gain first falls to half power (approximately −3 dB) [a] from the peak. The angle between the −3 dB points is known as the half-power beam width (or simply beam width). [4] Beamwidth is usually but not always expressed in degrees and for the horizontal plane.
Monaco Grand Prix: Racing Simulation 2, also known simply as Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for Windows, Nintendo 64, PlayStation, and Dreamcast. It was released between 1998 and 1999. A sequel, Racing Simulation 3, was released in 2002.
The roots of Formula One games can be traced back to 1974, with arcade racing games such as Speed Race by Taito and Gran Trak 10 by Atari which depicted F1-like cars going on a race track. Two years later, F-1 (1976) by Namco has been cited as the first truly Formula One arcade game , [ 1 ] but it was an electro-mechanical game, rather than an ...
Full width at half maximum. In a distribution, full width at half maximum (FWHM) is the difference between the two values of the independent variable at which the dependent variable is equal to half of its maximum value. In other words, it is the width of a spectrum curve measured between those points on the y-axis which are half the maximum ...
The game won the award in the Sports category at the British Academy of Film and Television Arts Awards in 2002. [18] It was also nominated for Computer Gaming World ' s 2002 "Sports Game of the Year" award, which ultimately went to Madden NFL 2003. The editors called Grand Prix 4 "one of the better racing games in years past". [19]
The game is a simulation of the 1994 Formula One season [5] with all 16 [5] circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where teams changed drivers and sponsorship liveries repeatedly, the game has a consistent driver list and set of liveries throughout, which reflects that of the 1994 German Grand Prix.
The magazine recommended Lotus III: The Ultimate Challenge for arcade racing and World Circuit as a racing simulation. [9] Power Unlimited gave a score of 68% summarizing: "Mediocre racing game that does not exploit the 32-bit platform in any way. No live video, no replays, no superior in-game graphics.
The player drives a Formula One car on one of four race tracks, [2] each of which has a different difficulty level. Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross. The race is viewed from a top-down perspective, and the screen scrolls from right to left. [2]