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  2. Tux Typing - Wikipedia

    en.wikipedia.org/wiki/Tux_Typing

    There are also two games. [4] In the first, fish are falling from the sky. Each fish has a letter or a word written on it. When the player presses the corresponding key, or types the appropriate word, Tux will position himself to eat the fish. [5] The second game is similar, but the goal is to prevent comets from falling on a city.

  3. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    STAD has been used in a wide variety of subjects from mathematics to language, arts to social science and used from 2nd grade in schools through college. It is the most appropriate for teaching well defined objectives by incorporating more open-ended assessments, such as essays or performance.

  4. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Other formats include a written worksheet round, where teams work together for 2–5 minutes to agree on their written answers. [20] [21] [22] Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually ...

  5. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The initial release was a collection of four unrelated activities with a space theme, with later versions connecting the activities with a simple narrative and introducing the character Blasternaut. Spin-offs intended for older children included Alge-Blaster! in 1985 and Math Blaster Mystery in 1989. These titles, along with their 1990s remakes ...

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...

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  8. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes.

  9. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...