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  2. Reader Rabbit 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_2

    Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2 .

  3. Trivial Pursuit - Wikipedia

    en.wikipedia.org/wiki/Trivial_Pursuit

    Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature").

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  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

  6. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.

  7. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    The game reinforces the reading skills of older children to allow for confidence and language skills. Although deemed too difficult for young users by an Adult Juror, being able to record voice narration is good reading practice. [2] Multilevel activities include phonics, initial letter blends and word recognition.