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String operations; String functions; ... name.slice(first, end) Haxe, JavaScript, ... Common Lisp (subseq name first end) ISLISP: Array.sub name first len:
For "one-dimensional" (single-indexed) arrays – vectors, sequence, strings etc. – the most common slicing operation is extraction of zero or more consecutive elements. Thus, if we have a vector containing elements (2, 5, 7, 3, 8, 6, 4, 1), and we want to create an array slice from the 3rd to the 6th items, we get (7, 3, 8, 6).
For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
In Python and Ruby, the same asterisk notation used in defining variadic functions is used for calling a function on a sequence and array respectively: func ( * args ) Python originally had an apply function, but this was deprecated in favour of the asterisk in 2.3 and removed in 3.0.
The compiler uses argument-dependent lookup to resolve the begin and end functions. [9] The C++ Standard Library also supports for_each, [10] that applies each element to a function, which can be any predefined function or a lambda expression. While range-based for is only from the start to the end, the range or direction can be changed by ...
Node.js programs are invoked by running the interpreter node interpreter with a given file, so the first two arguments will be node and the name of the JavaScript source file. It is often useful to extract the rest of the arguments by slicing a sub-array from process.argv. [11]
Since 7 October 2024, Python 3.13 is the latest stable release, and it and, for few more months, 3.12 are the only releases with active support including for bug fixes (as opposed to just for security) and Python 3.9, [55] is the oldest supported version of Python (albeit in the 'security support' phase), due to Python 3.8 reaching end-of-life.
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]