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Shrek 2 (also known as Shrek 2: The Game and ported for the PC as Shrek 2: Team Action) is a 2004 action-adventure video game published by Activision, based on the DreamWorks Animation film of the same name. The game was developed by Luxoflux for the PlayStation 2, Xbox, and GameCube platforms, while a version for PC was developed by KnowWonder.
The PlayStation 2 version of Shrek: Super Party received the lowest IGN rating of all the Shrek video games with a score of 2.9. Shrek Extra Large was also received poorly, with a score of 3.0. Shrek: Fairy Tale Freakdown received an abysmal score of 0.5/10 from Game Informer.
Shark Tale (video game) Shrek 2 (video game) Spider-Man 2 (2004 video game) Tom Clancy's Splinter Cell (video game) Tom Clancy's Splinter Cell: Blacklist; Tom Clancy's Splinter Cell: Chaos Theory; Tom Clancy's Splinter Cell: Conviction; Tom Clancy's Splinter Cell: Double Agent; Tom Clancy's Splinter Cell: Essentials; Tom Clancy's Splinter Cell ...
Tony Hawk's Underground 2: Game Boy Advance: October 4, 2004: Vicarious Visions: GameCube: Neversoft: Microsoft Windows: Beenox: PlayStation 2: Neversoft: Xbox: Shrek 2: Beg for Mercy! Game Boy Advance: October 26, 2004: Vicarious Visions [72] Shrek 2: Team Action: Microsoft Windows: November 3, 2004: Beenox [72] Lemony Snicket's A Series of ...
Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Shrek (video game) Shrek 2 (video game) Shrek Forever After (video game) Shrek n' Roll; Shrek Smash n' Crash Racing; Shrek Super Party; Shrek SuperSlam; Shrek Swamp Kart Speedway; Shrek the Third (video game) Shrek: Fairy Tale Freakdown; Shrek: Hassle at the Castle; Shrek: Ogres & Dronkeys; Shrek: Treasure Hunt
The game's rendering engine featured environment mapping, Gouraud shading, volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time (for example, a player in a Torque Game Engine game might fire a weapon that left a bullet hole in the wall, and the bullet hole would be a decal ...