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Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
The N-Gage is a PDA-like device that combined features of a cell phone and a handheld game console developed and designed by Nokia, released on October 7, 2003. [1] The following lists contains all of the known games released for the N-Gage, as well as unreleased games.
Although Snakes was primarily designed for the Nokia N-Gage platform, it was also once available for Nokia N95. Several other devices supported the optimized file mention earlier as well, one example was Nokia E65 which could support and run the game at a near-full framerate as on Nokia N95. However, there had been cases in which a phone which ...
The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. [4] Officially nicknamed the game deck, [a] the N-Gage's phone works on the GSM cellular network, and software-wise runs on the Series 60 platform on top of Symbian OS v6.1.
The Snake, a 1978 novel by Morton Freedgood; Snakes, a 1986 novel by Guy N. Smith; Snake, a 1991 novel in the Degrassi Classic series of novels by Catherine Dunphy; Snake, a 1996 novel by Kate Jennings; The Snake, a 1997 novel by Suhayl Saadi, writing as Melanie Desmoulins; Snake, a 2005 novel by Jeff Stone, the third volume in The Five ...
Nokia 3310. Released in 2000, ... Known for its simple, user-friendly design and popular features like the game "Snake," the Nokia remains a beloved classic among tech enthusiasts.
The Nokia Game was a series of Alternate Reality Games (ARGs) produced by Human-i Euro RSCG for Nokia.The concept was developed by Joost van Liemt and Sicco Beerda. Although mainly a competition through which Nokia promotes their latest phones, it is a true ARG which fuses various forms of mass media, promotes communication between players, and features involving storylines which change every ...
The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success.