Ad
related to: rules for playing dice
Search results
Results From The WOW.Com Content Network
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
The actual origins of the game are not clear; some of the earliest documentation comes from 1893, when Stewart Culin reported that Cee-lo was the most popular dice game played by Chinese-American laborers, although he also notes they preferred to play Fan-Tan and games using Chinese dominoes such as Pai Gow or Tien Gow rather than dice games.
A player who rolls doubles (the same number on both dice) may play any legal move. Otherwise, standard chess rules apply, with these exceptions: a player who has no legal move with either of the pieces indicated by the dice loses that turn (passed turn); if castling is otherwise legal, a player may castle upon rolling a 4, 6, or doubles;
Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
Bar dice is played with five six-sided dice, with each player attempting to assemble the highest hand possible from each "flop" or toss of the dice. Each round of the game will result with one player who has the highest hand; that player is "out" and can neither continue playing nor is responsible for the purchase of the next round of drinks.
Shut the box is a traditional game, and there are many local and traditional variations in the rules. In addition, due to the game's growing popularity, many variations of the game have developed in recent years. Popular variants are: Golf – A player's score is the sum of the numbers remaining uncovered at the end of their turn. The player ...
Many 2-dice variants have been analysed, [7] and human-playable Pig strategies have been compared to optimal play. [8] For example: Hold at 20 is a popular strategy. Each turn, the player rolls until they score 20 or more, then holds. This strategy has an 8% disadvantage against optimal play. Hold at 25 was found by Neller and Presser to be ...
The strategy is to keep a 1 or a 4 when they are first thrown and otherwise to keep just one die, as required by the rules. Playing this strategy will mean that the player will score unless they fail to throw a 1 or a 4 in 21 (=6+5+4+3+2+1) throws of the dice.