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Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank ("casino craps").
According to the rules of "Strung Flowers", each player throws the dice to determine which player will be the banker. The player who rolls the highest total number of red pips (sum of 1- and 4-pip faces on Chinese dice) is the banker. [10] When one player is established as the banker, they put up an initial stake known as the bank, or center ...
A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number. For example "horn high ace deuce" would generally mean a 5 unit bet with 2 units going on the 3. hot dice
To play three-card monte, a dealer places three cards face down on a table, usually on a cardboard box that provides the ability to set up and disappear quickly. [4] The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which.
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely ...
Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
Romano-British dice are overwhelmingly six-sided and of cubic shape. However, this rule was not universal; a sample from Castleford consists almost entirely of irregular pieces of non-cubic dice. [34] Composite dice were typically larger than standard Roman dice; they were capable of reaching up to 26 millimeters in size. [35]